
Waterless Works
Waterless Works is a start-up car washing company based in Malvern, run by a trio of local college-kids-turned-entrepreneurs, eschews soap and water for a plant-based cleaning solution, and donates money from each wash to communities in need. Serving the Greater Philadelphia Area including Bucks County, Delaware County, Montgomery County and Chester County. They were looking for and end to end solution for clients and employees.
Challenges & Opportunities
Target Users
Role
Product Manager, UX Architect
Industry
Automobile Service
Tools
Sketch / Illustrator, UXPin, Pencil & Paper
Devices
Smartphones & Tablets
Design Methodology
Design Thinking / User Centric
Goals & Outcomes
Simple Application:
To begin with a simple and easy to use application for both user types
Discoverability:
Categorized, grouped and placed each elements to match users mental modal
Check Status:
Users would be able to send and receive communication regarding the wash
Scalability:
Accounted for the scalability in anticipation of future requirements
Process
Contextual Interviews:
As part of the discovery phase I have done Contextual Interview sessions with users at their work environment. With a collaborative partnership, users helped me to understand WHAT their day-to-day activities and WHY some tasks were performed in certain ways.
Stakeholder Interviews:
This was a very kep step in the process to identify the product vision, business goals, learn about competitors, budget, schedule, if any technical constraints, customers and users, and defining success criteria.

Personas:
I created these representations based on user research and analysis. These real life representations is key to align product strategy and goals.

Affinity Diagrams:
To build empathy with users I have modeled an Affinity Diagram which helped to showcase the range of a problems, uncover similarity among problems that many customers face, and identify areas for future studies.

User Journey Maps:
Created workflows of how the system works for user types. This helped in identifying phases in which there existed multiple problems. Helped in picking a design focus.

Ideation:
In this phase I facilitated a team exercise to generate a lot of different design ideas in a short amount of time. A broad set of ideas, a very high-level flow for each persona and solutions to few challenges.

Information Architecture:
Logical next step in the process would be to define the Information Architecture which created a clear path for users, made the application easier to navigate and there by enhanced the user experience. Performed a quick open ended card sorting exercise with Users and Stakeholders.

Sketches:
Based on the direction from Ideation and Card Sorting exercises, I drew multiple detailed sketches that tackled the problems identified in the interview process and made the workflow a lot seamless.




Wireframes:
After sketching out the screens and flows a multiple times, I moved to wire-framing the applications. The benefits was quick turnaround time to incorporate changes and feedback.


Interactive Prototype:
An interactive prototype was created. This helps to project ideas and interactions to all stakeholders. This also helped me in conducting a detailed Usability Testing.
Usability Testing:
Using the interactive prototype, I have validated the new product with various users and collected feedback. Based on all the feedback, I fine-tuned the prototype. Before starting the development phase I could plan Product Roadmap, create Epics and User Stories.
Visual Design:
Successfully developed a WW styleguide and established a Design System Language. Created mockups based on the DSL.
Today WW employees depends on telephone calls and paper to keep track of their schedules and appointments. Schedule slippage, missing appointments and coordinating & managing became major overhead. The opportunity I had was to empower all user types with a viable solution to schedule, track and communicate using a single platform.
Existing and new customers and WW Employees.
